An old model that was in need of some texturing love.
The model itself is really unoptimized, I think with my current knowledge I could easily half the polycount.
But the idea was to really push the materials, to showcase my skills in substance painter.
It's based on various different hand drills, an AK folding stock + some imagination.
All shots are straight out of UE4, without any additional Post-processing in photoshop.