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Sean Roberts
Sean Roberts
Senior Hard-Surface Artist @ 10 Chambers
Stockholm, Sweden

Summary

I'm Sean Roberts, a 3D artist with a technical foundation, based in Manchester, UK.

My main skills are mid-poly modelling using the custom normal workflow, high & low poly modeling, unwrapping, baking, texturing and in-engine asset implementation of realistic assets (including setup of animations, interaction, physics, etc...)
But more technical things such as shader editing, terrain generation with World Machine, hard-surface rigging and visual scripting (UE4 blueprint) are also part of my skill set.

I'm interested in how technical stuff is built and works: vehicles, machines, weapons, sci-fi.

Skills

Digital SculptingRenderingPhysically Based RenderingAnatomyTraditional ArtTexture BakingPBR TexturingTexturing3D ModelingUV MappingLow-poly ModelingHigh-poly ModelingHard Surface Modeling

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
xNormal
xNormal
Photoshop
Photoshop
Illustrator
Illustrator
Quixel Suite
Quixel Suite
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marvelous Designer
Marvelous Designer
World Machine
World Machine
Unity
Unity
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Lumberyard
Lumberyard