I'm Sean Roberts, a 3D artist with a technical foundation, based in Manchester, UK.
My main skills are mid-poly modelling using the custom normal workflow, high & low poly modeling, unwrapping, baking, texturing and in-engine asset implementation of realistic assets (including setup of animations, interaction, physics, etc...)
But more technical things such as shader editing, terrain generation with World Machine, hard-surface rigging and visual scripting (UE4 blueprint) are also part of my skill set.
I'm interested in how technical stuff is built and works: vehicles, machines, weapons, sci-fi.